Effective Level App
What is Effective Level?
Effective Level is a game aid designed to keep track of a player's effective level (their base level, plus all gear/item bonuses). The app also keeps track of a player's sex, calculates the result of player vs monster combat, and lets you roll a d6.
What makes it unique?
What separates Effective Level from the other "counter apps" out there, is its stat tracking. You can capture a ton of data about each game you play. This data can then be accessed later to give you greater insight on how successful you've been. Whether you aim to increase your largest kill streak or you're just looking for definitive bragging rights, stats are going to change the way you've been gaming.
App Features
Effective Level
Input your base level, plus bonuses from all your gear, and get a calculation of your total effective level.
Player Sex
Male & Female tokens for keeping track of your sex during the game.
Combat Calculator
When things gets a little hairy, use the combat calculator to compare your effective level against that of the monsters in combat.
d6 Roller
Monsters bringing too much heat? Roll a d6 and attempt your escape.
Stat Tracking & Bragging Rights
As you play, tally up your Monster Kills, Treasures Drawn, Deaths, Bad Stuff received, successful Escapes, and times you were caught by a Curse or Trap. The app stores these stats so you can compare your performance game to game.
Version History
2019.2 (10.4.1) • Submitted to the App Store
- During active game, 'Use Epic Rules' toggle is disabled in settings while player is level 10 or above.
- Settings screen header switched to inline to avoid iOS 13.1 bug.
- Settings screen close button switched to 'done' instead of 'save'.
- Added analytics
2019.1 (9.24.2) • September 26th, 2019
Welcome to the NEW Effective Level App!
- It's been completely rewritten from scratch in SwiftUI and should adapt to all the new fancy phones.
- It supports Dark Mode!
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Thank you for your interest in Effective Level.
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Privacy Policy
Effective Level has no accounts and I do not ask users for any personally identifiable information. I do use Google Analytics for Firebase to log custom events within the app (total games played, etc), but I do not use IDFA (Identifier for Advertisers) or uniquely identify individual users.